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Base Management

Warhounds Recruitment, Medical Care, and Downtime Guide

Keep a campaign-ready Warhounds roster by planning recruitment, treatment, extraction, protection, recovery, and overlapping squad roles.

8/13/2026 Last updated: 8/13/2026

Warhounds asks you to manage people between missions, not only weapons during them. Official retail information names recruitment, treatment, extraction, protection, medical care, and downtime as connected campaign concerns. A deep roster converts injuries from a campaign crisis into a planning problem.

What the sources establish

  • Released 1.0: Recruitment, medical care, downtime, and operative survival are retail systems. Achievements refer to hiring the maximum number of soldiers and all ten veterans.
  • Demo-era: Exact wound states, recovery duration, treatment costs, death rules, and recruitment order shown before launch are not presented as current facts.
  • Roadmap: Future recruits or medical features are excluded.
  • Community observation: Reports about save-scumming, injury odds, or “must-have” recruits need repeatable 1.0 evidence.

Recruit for coverage and rotation

Roster depth is useful when it reproduces essential battlefield jobs. Before hiring, identify which of these would disappear if one operative became unavailable:

  • reliable lane control;
  • safe flank creation;
  • information gathering;
  • protection or recovery support;
  • mission-specific utility.

A recruit who overlaps one job but solves it differently can be more useful than a duplicate loadout. This also gives the campaign room to explore the ten authored veterans without forcing the same four characters into every operation.

Make medical decisions before deployment

The safest treatment plan starts in the mission-selection screen. Check whether a contract’s likely rewards justify deploying a partially recovered specialist when a healthier squad can complete a lower-risk objective.

Use a simple readiness state:

  • Ready: suitable for the planned objective according to the live game status.
  • Limited: available, but an injury or missing equipment narrows safe roles.
  • Recovering: better kept in treatment or downtime unless the campaign demands otherwise.

These are planning labels, not official status names. Follow the current UI for actual restrictions and penalties.

Treat extraction as a valid result

Official material explicitly mentions treating, extracting, and protecting operatives. If the mission state has become unrecoverable, preserving trained personnel may be worth more than optional kills or loot.

Before continuing a failing engagement, compare:

  1. the remaining primary objective;
  2. the route and conditions for extraction;
  3. the risk to injured or isolated operatives;
  4. the cost of losing a unique tactical capability;
  5. whether another mission can advance the campaign more safely.

Exact extraction rules vary by mission and must be read from the live objective panel.

Use downtime to maintain options

Downtime is part of the strategic layer, so schedule missions around the whole roster rather than waiting for one favorite squad. Alternate veterans, generic soldiers, and equipment packages when possible.

The veterans overview explains the spoiler-safe roster approach. The base management guide covers finances and expansion that support recovery.

Frequently asked questions

How many soldiers can I hire?

The public achievement confirms that a maximum roster exists, but this guide does not publish a number without direct 1.0 verification.

Are there exactly ten recruitable veterans?

Official material advertises ten unique veterans, and a public achievement rewards hiring all veterans. Their recruitment order and conditions may contain spoilers.

Should I always finish a mission after someone is injured?

No universal rule applies. Compare the objective, extraction conditions, and campaign value of preserving the operative.

Sources

recruitment medical downtime roster recovery

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