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Independent Tactical Guide

Warhounds Wiki: Combat, Classes and Campaign Guides

A source-checked guide to the Windows PC tactical strategy game on Steam, Epic Games Store and GOG: learn the five classes, ten veterans, combat systems, missions, equipment and mobile-base decisions.

Warhounds official launch trailer

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Current Field Briefing

What to Know Before Starting Warhounds

Warhounds is a single-player, turn-based tactical strategy game for Windows PC, available on Steam, Epic Games Store and GOG. Steam launched on August 11, 2026 and Epic listed it on August 13; the GOG storefront listing was verified October 10 (its original launch date is not established here). Steam currently credits developer The First Studios, while GOG lists Everplay DMCC; both credit publisher Brightika, Inc. The campaign follows an elite mercenary company in a politically fractured East Africa in 2035.

This independent wiki turns the official release information into a practical route through combat, roster building, contracts, and base management. We separate facts confirmed for the retail release from older developer explanations, roadmap statements, and details that still require direct in-game testing. That boundary matters: useful preparation should reduce uncertainty without inventing statistics, skill trees, mission scripts, or optimal builds that the available evidence cannot support.

Retail information last verified: October 10, 2026

Release
August 11, 2026
Launch version
Version 1.0
Current game status
Major Update 1.0.2 + Hotfix #8 — October 8, 2026
Platform
Windows PC via Steam, Epic and GOG
Mode
Single-player
Genre
Turn-based tactical strategy
Developer
The First Studios (Steam); Everplay DMCC (GOG)
Publisher
Brightika, Inc.
Squad roster
Five classes and ten veterans
Steam App ID
3929470

Current Status and 2026 Roadmap

Major Update 1.0.2 (September 24, 2026) remains the latest numbered-patch baseline. Hotfix #8 (October 8, 2026) is the newest official live update checked on October 10, 2026. Hotfix #8 offers an optional Steam startup shader-compilation bypass, not a permanent fix; the October 2 experimental Unstable branch is a separate test.

The September roadmap milestones are now released. Sea of Pirates plus Xbox and PlayStation remain planned for December 2026, while modding tools remain planned around the first anniversary. Future roadmap dates may still change.

The Campaign Loop Connects Every Decision

A Warhounds campaign moves between focused tactical operations and the strategic work of keeping a mercenary company ready. Official store material describes missions that usually take about 25 to 40 minutes. A developer estimated 30–35 hours for a story speedrun and about 75 hours to build and hire everything, but those figures are estimates rather than measured completion data.

Combat Rewards Information Before Movement

Warhounds presents positioning as a chain of readable tactical choices. Lines of fire, flank angles, cover, elevation, destructible terrain, and enemy detection all influence whether an attack is worth committing to. Drones, scanners, smoke, and optical camouflage expand the information and movement tools available to a squad. The retail description also names cone overwatch, confirming that reaction-fire planning is part of the current game, although its precise costs, angles, interruption rules, and edge cases still need retail testing.

Official sourcesSteam feature list

Warhounds Uses RNG, but Explains the Shot

The phrase “less fake RNG” on the Steam page does not mean that Warhounds has no random outcomes. An official pre-release shooting explainer documents probabilistic hit and damage results while arguing that the game gives players clearer information about line of fire and the factors affecting a shot. That distinction corrects a common search misconception: positioning and transparency can make randomness easier to manage without removing it.

Five Classes Organize a Ten-Veteran Roster

Current official material names five combat classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. The wider roster contains ten unique veterans with individual backgrounds, personalities, comments during missions, and interactions aboard the helicopter. Class labels provide a starting point for squad construction; the veteran attached to that role, their available equipment, and the mission objective determine how the role actually contributes.

The Mobile Base Turns Attrition Into Strategy

Between contracts, the mobile base supports recruitment, upgrades, equipment, logistics, finances, medicine, and downtime. These systems make readiness a campaign resource. A wounded veteran, an expensive purchase, or a rushed deployment can change the options available later even when the previous objective was technically completed. Faction relationships and contracts add another layer because the value of a mission may extend beyond its immediate reward.

Missions Mix Direct Action With Reconnaissance

Official descriptions cover combat contracts, intelligence gathering, covert operations, rescue work, and cooperation with allied squads. That variety makes objective reading more important than bringing the same loadout to every deployment. Before selecting a squad, identify whether the operation emphasizes sustained fire, concealment, information, movement, survival, or extraction. Then reserve tools and veterans for the part of the mission most likely to break the plan.

How This Wiki Decides What to Publish

Retail Steam information is the baseline for release status, platform support, languages, achievements, and the currently advertised feature set. The official game site and developer news can support setting or system context, but older pages are dated and never override newer retail evidence. Community observations can identify questions worth testing; they do not become established facts merely because they are repeated.

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Use the guide index to plan your squad, equipment, and campaign priorities before committing resources.